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Making Ever Roach: Two Months to Learn Steam the Easy Way
I published Ever Roach on Steam after just two months of development. The goal wasn’t commercial success as this was a learning project. I wanted to understand the Steam pipeline: SDKs, store pages, marketing, events, everything that goes into getting a game live.
Apr 8


Project Atlantis Update
I've slowly been tinkering away at this game. Its been a bit slower than expected, given that this is my first online multiplayer project which not only comes with new design decisions but also programming difficulties... Heres a walkthrough of the game so far, theres obviously still some issues, and it is multiplayer, but i'm only playing alone in this clip:
Jan 14


Heavy, Loud, and Purposeful: A Look at Space Marine 2
This game is a bit old now, but I’m trying to get into the habit of writing about whatever I’m playing at the time. After finishing Space Marine 2, I had a few thoughts I wanted to get down. Bear in mind, in this review, I'm talking exclusively about the campaign mode, I have not played any of the extra modes...yet. So let's get into it.
Dec 21, 2025


Some Prototypes
I'm ALWAYS building something. I can't stop making stuff in Unity in my free time. I don't document my prototypes quite enough as I should, so i've decided to do a blog post with some of my most recent prototypes/games.
Nov 22, 2025


Emerging Indie Game Design Trends: What’s Rising, Why It Matters, and Where the Gaps Are
Over the last year, the indie game space has shifted in some noticeable ways. Certain genres have surged, others have reshaped themselves, and a few hybrid forms are starting to feel like the next places real innovation might come from. What ties these trends together isn’t just mechanics, it’s how players want to experience games now: socially, emotionally, and in short, satisfying play loops.
Nov 7, 2025


The First Issue of QUEST Magazine Is Out Now!
The latest issue of QUEST Magazine is here — packed with interviews, insights, and stories from across the indie scene. Whether you’re a developer, student, or just love hearing how great games get made, this one’s for you. QUEST Magazines First Issue! This issue features: Keepsake Games, creators of Jump Space, on how their team formed and found their footing. Chris Williams, Game Designer at Midoki, talks about breaking into game design and building a career in the industry
Oct 8, 2025


Top 5 Ways to Fund & Build Your Indie Game
Funding your indie game doesn’t have to be a slog. The smartest devs today mix multiple streams to stay afloat, own their IP, and build community. Here are five of the most effective paths, with real data, tips, and caution flags.
Oct 8, 2025


Entangled Devlog - Part 3
It's been a little while since I've posted an update on my current project: Entangled! Progress has been a little slow. I've been busy...
Jul 27, 2025


Top 5 New Indie Games of June 2025
Each month, we spotlight five standout indie games you won’t want to miss. From hidden gems to breakout hits, these fresh releases showcase the best of the indie scene. Here’s a quick look at this month’s top picks!
Jul 7, 2025
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