Junior Game Designer
Game Designer
Notable Projects
September 2021 - July 2023
July 2023 - September 2023
During the bulk of my first year at Kwalee, I focused on a mixture of Casual and Hypercasual games. This was an exciting opportunity where I was given responsibility that I could only dream of as a Junior Designer. My role included market research, brainstorming for game ideas, creatives and ad ideas. I was involved with designing full production hypercasual titles, brainstorming ideas and finalising details with the Head of Design and Head of Development before writing up design documentation and kicking off the project with the dev team.
I later transitioned into the Casual team to work full time on our first Casual game. On this project I was responsible for a mixture of roles including gameplay and game design, narrative design, story writing and level design. I helped onboard our new Lead Level Designer and a Junior level designer and ran multiple workshops with them to get them up to speed with our project and tools.
During my time in the casual team, I worked on designing features, writing design documentation and helping the dev team implement new features into the game. This role allowed me to brainstorm and design new and innovative features (with and without the Lead Designer) and work with the dev team to produce them. This includes designing a narrative system and the tools for design to integrate dialogue into the game, adding new gameplay modes and mechanics and testing these (internally and externally) to gather data on them before iterating, removing or implementing them into the game.
I also had to work closely with Art to design new characters and environments that fit with the games narrative and theme, whilst maintaining the Wiki to ensure the team can keep up to date with the games story & characters.
For any more information or details on my time at Kwalee, feel free to contact me!
Dream Build Solitaire
Narrative Design (and game writing)
Game Design
Gun Tycoon
Character dialogue
Skate Rush 3D
3C's, Economy, level and game design