Game Designer
September 2023 - Current
I joined Hutch when Forza Customs was just about to soft launch. I joined the design team to assist in developing new gameplay mechanics, design new levels and help guide the outsourced design team.
So far my work has mainly consisted of:
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Reviewing the outsourced teams work and holding weekly meetings with the team to provide a safe place to discuss ideas, help guide their designs and show off some of the great stuff they have done.
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I have also aided in rebalancing the games difficulty flows and made adjustments to levels based on results from our player data to improve the games metrics
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Worked closely with the dev teams to create new gameplay mechanics and design & implement FTUEs & levels for these new mechanics.
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Worked with art to create functional and beautiful art for new mechanics in the game
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Worked with the UI team to help create intuitive, consistent and thematic UI
Forza Customs
Level & Game Design