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Game Designer

September 2023 - Current

I joined Hutch when Forza Customs was just about to soft launch. I joined the design team to assist in developing new gameplay mechanics, design new levels and help guide the outsourced design team.

So far my work has mainly consisted of:

 

  • Reviewing the outsourced teams work and holding weekly meetings with the team to provide a safe place to discuss ideas, help guide their designs and show off some of the great stuff they have done.

  • I have also aided in rebalancing the games difficulty flows and made adjustments to levels based on results from our player data to improve the games metrics

  • Worked closely with the dev teams to create new gameplay mechanics and design & implement FTUEs & levels for these new mechanics.

  • Worked with art to create functional and beautiful art for new mechanics in the game

  • Worked with the UI team to help create intuitive, consistent and thematic UI

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Forza Customs

Level & Game Design

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