I’ve been making games for 7 years, with 4+ years professionally as a Game Designer. I've designed and supported live-service mobile games played by millions and developed my own indie PC titles. I care deeply about how games feel moment to moment and thrive on creating systems and content that are engaging, intuitive, and rewarding to master.
I’m always making games of my own to experiment, refine my design instincts, and take ideas from concept to implementation. This hands-on approach carries into my studio work, where I collaborate with cross- disciplinary teams and iterate on live features using player data and feedback.
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FEATURED
My Professional Gaming Industry Experience
I designed and launched hypercasual games end-to-end, wrote story and narrative systems for a casual mobile game, created new features and gameplay modes for a TriPeaks Solitaire title, led level design workshops, and collaborated with dev and art teams while maintaining documentation and tools.
Experienced Game Designer
I designed gameplay, levels, and live events for Matchcreek Motors, introduced new mechanics like Buying and Selling Car features, iterated using player data and AB testing, and coordinated across dev, art, QA, UX, and outsourced teams to deliver features and maintain quality.


























