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I’ve been making games for 7 years, with 4+ years professionally as a Game Designer. I've designed and supported live-service mobile games played by millions and developed my own indie PC titles. I care deeply about how games feel moment to moment and thrive on creating systems and content that are engaging, intuitive, and rewarding to master.


I’m always making games of my own to experiment, refine my design instincts, and take ideas from concept to implementation. This hands-on approach carries into my studio work, where I collaborate with cross- disciplinary teams and iterate on live features using player data and feedback.

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Blog

FEATURED

My Professional Gaming Industry Experience

I designed and launched hypercasual games end-to-end, wrote story and narrative systems for a casual mobile game, created new features and gameplay modes for a TriPeaks Solitaire title, led level design workshops, and collaborated with dev and art teams while maintaining documentation and tools.

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Experienced Game Designer

I designed gameplay, levels, and live events for Matchcreek Motors, introduced new mechanics like Buying and Selling Car features, iterated using player data and AB testing, and coordinated across dev, art, QA, UX, and outsourced teams to deliver features and maintain quality.

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PROJECTS

Some solo and team projects I have worked on in the past. Click on the title for more information!

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RAGNARÖK

Game Design

​A third-person, Norse themed, action-adventure game with savage finishers and magical abilities. More information seen on my blog.

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The Asylum

Game Design

Asylum if a first-person escape room with elements of horror, a rudimentary inventory system and light storytelling through documents.

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HACKTIVIST

Narrative Design

A psychological thriller where players must find their way out of a strange digital realm. Developed alongside two other designers. 

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The Forest

Level Design

The Forest is a simple interactive experience research project. There are three identical levels using different visual language to guide the player to the end of an exterior level.

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Animal Dash

Game Dev

Animal Dash is a simple endless runner. It was a great experience to learn the publishing pipeline for iOS and Google Play.

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PROJECT VIRUS

Combat Design

Project Virus is a fast-paced, third-person, neon-soaked, character action game, where the player fights a series of bosses, with a focus on meaningful and satisfying combat.

GAME JAMS & MINIGAMES

Some game jams and other minigames I have made in my spare time.
Click them to test them out!

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INVASION

Game Prototype

Use your powers and weapons in an effort to halt an endless alien invasion.  

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Fruit Samurai

Mobile Dev

A fruit ninja clone I made to experience making a game for mobile.

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Wormhole

Game Dev

An infinite 2D top-down shooter.You are the last stand against an invasion of aliens.

MY OTHER WORK

Examples of some of my other work either from University or my spare time. Including 2D/3D character design and 3D modelling and sculpting.

CONTACT

PROFESSIONAL
PERSONAL
Game Jams
My Other Work

For any more information about my work or a chat about game design, don't hesitate to contact me

CONTACT
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